portraits = {
	gallente_male1 = { texturefile = "gfx/portraits/gallente/gallente_male1.dds"}
	gallente_female1 = { texturefile = "gfx/portraits/gallente/gallente_female1.dds"}
}

portrait_groups = {
	gallente = {
		default = gallente_male1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
			trigger = {
					ruler = { gender = male }
				}
				portraits = {
					gallente_male1					
				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					gallente_female1
					
				}
			}
		}		
		
		#species scope
		species = { #generic portrait for a species
			set = {
				portraits = {
					gallente_male1
					gallente_female1
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					gallente_male1
					gallente_female1
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					gallente_male1
				}
			}
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					gallente_female1
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					gallente_male1
				}
			}
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					gallente_female1
				}
			}
		}
	}		
		
}